

Uther serves as the mentor in this tutorial, walking players through movement, camera control, ability usage, and the main objective of the game, which is destroying the enemy’s “core”.

Players go through the tutorial as Jim Raynor, accompanied by another familiar face, Uther the Lightbringer. The tutorial educates players with the essentials of the game, as well as the MOBA genre, in a humorous way. If they do choose to proceed with the tutorial, they’ll find that many of the mechanics and features of HotS are similar to other MOBAs. When players first log into Heroes of the Storm, they are thrown into the games tutorial, but have the option of leaving it. Given Blizzard’s prowess in the gaming industry, it is needless to say HotS will not be “just another MOBA”, and after playing the game, this is evident. The graphics are not too cartoony unlike some other MOBAs, and Blizzard has done a wonderful job making the game unique with things like mounts, objective based maps, and nostalgic characters from their other games. Five years later, the hard work is well reflected in HotS. HotS first appeared in Blizzcon 2010, and went through many phases of playtesting over the years.

Heroes of the Storm, or HotS for short, began its closed beta on January 13th, 2015, open beta on May 19th, 2015, and was later officially launched on June 2nd, 2015 for Microsoft Windows and OS X. Heroes of the Storm (formerly titled Blizzard DotA and Blizzard All-Stars) is a free-to-play 3D MOBA developed by Blizzard Entertainment, which features crisp, clean visuals and heroes from other Blizzard franchises such as Starcraft, Diablo, and Warcraft.

Blizzard doesn't label Heroes of the Storm a "MOBA," and instead prefers the term, "Hero Brawler". The game features traditional 5v5 MOBA gameplay with a unique cast of characters from the three major Blizzard franchises: Starcraft, Diablo, and Warcraft. Heroes of the Storm is Blizzard's take on the increasingly popular MOBA genre.
